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分享在零件如何拍動翼片的基本概念.(在零件做動畫就要用到宏)
u3 j1 E# {+ p% v (sw2012 及 swp文件)
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- ' *****************************3 ?# z/ U! A2 K1 Z. b
- ' 零件翼片擺動之概念宏6 r5 O! S- X r1 y# f5 N! \
- ' *****************************
" ?; I4 Y/ P1 q# h - Dim swApp As Object
7 X1 {6 v9 e' {2 E. A - Dim Part As Object
$ v1 ?- v/ a m+ h) @1 N - Dim boolstatus As Boolean
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- w) Q% {8 z3 ]" P/ G2 ?0 [& E1 M- Sub main()- r& Z/ B8 o" g* U/ z+ g9 H. o
+ v6 v x2 K0 }/ I5 v- Set swApp = Application.SldWorks
* k' O) U6 r- O& n - Set Part = swApp.ActiveDoc' U2 @8 d$ a( g( N, r) d
- Dim myDimension As Object
7 h& K8 \/ N+ `: K* u9 O - Set myDimension = Part.Parameter("D1@平面1")" W2 p f/ O9 I1 M1 E
- Set myModelView = Part.ActiveView8 |( n/ _1 D. a) `
- pi = Atn(1) * 4 '圓周率
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* f B t, K3 k: ^& `# p, L- For i = 60 To 120 Step 2 '翼片拍下角度之循環- K. |* }; p7 t3 Z( b5 \
- A = i * pi / 180 '角度轉弧度/ `/ n# ]( g- P( q; C# E
- myDimension.SystemValue = A1 Q( S. U9 j) ]. b/ a d5 [, N
- boolstatus = Part.EditRebuild3()8 G7 O& G, p- ~! {' M
- myModelView.RotateAboutCenter 0, 09 W7 @! v% ^; y3 {4 n c- A
- Next i
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+ w/ l1 A, Z# t- For j = 118 To 60 Step -2 '翼片提起角度之循環
5 N+ w! D; h$ I9 p; r - A = j * pi / 180 '角度轉弧度, F8 D4 G9 f) u$ @7 e; ?. \" {8 A% y* |
- myDimension.SystemValue = A
' W& R5 N# E. [$ b$ e, o - boolstatus = Part.EditRebuild3()
2 c& D5 w. t, ^$ K" `& i$ L# Z$ k - myModelView.RotateAboutCenter 0, 0# W/ A7 l4 ]7 Y5 ] _% \# M
- Next j+ v3 {/ {5 ~- _0 V( N. g2 g
- Debug.Print "end"
) p0 G' A) \/ o- [; @4 h; z - End Sub
復制代碼
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